By Omed Habib
The age of computers is over. You are now living in the age of intelligent
processing by just about everything else. Like vacuum tubes and tape drives,
desktops and laptops are on their way to becoming odd relics of a distant
age, if people remember them at all. That may sound a bit extreme, but the
fact is that applications are not married to any technological substrate, not
even the most advanced mobile devices. That is why smart developers have
next-generation technology like drone controllers, big data management tools,
and connectors for the Internet of Things (IoT).
The World After Web Apps
rebirth as a result of t... (more)
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IBM and AT&T are teaming up to deliver new cloud services over private
networks, according to this ComputerWorld article. As part of the new
offering, customers will have access to IBM’s cloud resources over AT&T’s
virtual private network, which the companies claim will result in improved
A recent survey reveals that companies are seeing mostly positive results
from adopting cloud technology, according to this Forbes.com a... (more)
Part 1 of this article ("Java Gaming: Understanding the Basic Concepts,"
[JDJ, Vol. 9, issue 10]) covered the basics of a game framework. Part 2 goes
into more depth on the actual 2D rendering specifics and the resulting demo:
the Ping program (see Figure 1).
Game rendering is a subject that has great depth and complexity. This article
focuses on the topics that we believe are the most important to 2D games and
Java games programmers: Fullscreen and DisplayMode management Buffering
Images Video memory constraints Performance tip: intermediate images
Fullscreen and D... (more)
Maybe some of you remember a time when we created a sprite on a piece of
graph paper and afterwards hacked zeroes and ones in so we could see
something eventually move on a TV screen. I have to admit that those days
have been gone for a long time and a lot of things have happened in IT since
I developed simple games on my C64. And one of these new things is XNA Game
Studio (the current version is 2.0).
Is this something for you? Well, maybe you have a good idea for a computer
game, but don't know how to do it. In the past game development was very
hard, but it's become easier (I... (more)
Patrick Callahan, director of recruiting at SimSTAFF Technical Services, said
the firm had already secured a staffing contract with Fidelity Technologies,
a Reading, Pennsylvania firm that ranks as one of the nation's largest
developers of simulation technology.
Additionally, SimSTAFF was able to assist Fidelity Technologies in other ways
by identifying sublease space for the company to rent for its satellite
office in the Orlando area and by introducing Fidelity executives to the
local technology community.
"Because we work with participants across the simulation and gaming
At the JavaOne Developer Conference, Nokia and Sun Microsystems extended
their cooperation to simplify the development and delivery of mobile
multiplayer Java technology-based games for developers, service providers and
operators. Under this extended collaboration, the Nokia SNAP Mobile solution
will be integrated with Sun's Java 2 Platform Micro Edition Wireless Toolkit,
Sun Java System Content Delivery Server and Sun Java Enterprise System
running on the Solaris platform to deliver a carrier grade solution.
This end-to-end, integrated offering will provide mobile operators and ga... (more)