Contemporary Games Can Take Up To Three Years To Develop

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JavaScript: Beyond Just Web Apps By Omed Habib The age of computers is over. You are now living in the age of intelligent processing by just about everything else. Like vacuum tubes and tape drives, desktops and laptops are on their way to becoming odd relics of a distant age, if people remember them at all. That may sound a bit extreme, but the fact is that applications are not married to any technological substrate, not even the most advanced mobile devices. That is why smart developers have already turned their attention to using JavaScript for building out next-generation technology like drone controllers, big data management tools, and connectors for the Internet of Things (IoT). The World After Web Apps In Fabio Nelli’s “Beginning JavaScript Charts: With jqPlot, d3, and Highcharts,” he starts off by saying “JavaScript is experiencing a rebirth as a result of t... (more)

Interop Las Vegas Previews News Announcements from over 60 Exhibitors & Sponsors

SAN FRANCISCO, April 29, 2013 /PRNewswire/ -- Interop, produced by UBM Tech, today previews news from more than 60 exhibitors who will make announcements at Interop Las Vegas, happening next week, May 6-10 at the Mandalay Bay Convention Center. As the premier event for IT professionals, Interop serves as a launch pad for the most innovative technologies in business IT. For more information, visit www.interop.com/lasvegas. (Logo: http://photos.prnewswire.com/prnh/20130429/SF03433LOGO) "Interop continues to be a must-attend event for IT decision makers to discover new technologies ... (more)

XNA, Game Development for Everyone

Maybe some of you remember a time when we created a sprite on a piece of graph paper and afterwards hacked zeroes and ones in so we could see something eventually move on a TV screen. I have to admit that those days have been gone for a long time and a lot of things have happened in IT since I developed simple games on my C64. And one of these new things is XNA Game Studio (the current version is 2.0). Is this something for you? Well, maybe you have a good idea for a computer game, but don't know how to do it. In the past game development was very hard, but it's become easier (I... (more)

Tweaking Timeouts

I have a weakness for a particular Android game that shall remain nameless (to protect the innocent, of course). It frequently complains that I have "a poor network connection." Even when I'm one hop from a fiber ring. Interestingly enough, it is almost always the case that this notification (and poor responsiveness on the part of the game) occurs during an "episode" in which hundreds of thousands of users are all active. At the same time. Yes, I found that telling, too. Needless to say, I am almost certain I do not have "poor network" performance and really, unless they're perfo... (more)

Enterprise Mobility Asia News Weekly – December 15, 2013

Welcome to Enterprise Mobility Asia News Weekly, an online newsletter that consists of the most interesting news and articles related to enterprise mobility in Asia.  Asia is predicted to be the fastest area of growth for enterprise mobility between now and 2016. Also read Field Mobility News Weekly Also read M2M News Weekly Also read Mobile Commerce News Weekly Also read Mobile Cyber Security News Weekly Also read Mobile Health News Weekly Also read Mobility News Weekly Looking for an enterprise mobility solution?  Read the Mobile Solution Directory Here! With the smartphone boom and ... (more)

Java Gaming: 2D Rendering

Part 1 of this article ("Java Gaming: Understanding the Basic Concepts," [JDJ, Vol. 9, issue 10]) covered the basics of a game framework. Part 2 goes into more depth on the actual 2D rendering specifics and the resulting demo: the Ping program (see Figure 1). 2D Rendering Game rendering is a subject that has great depth and complexity. This article focuses on the topics that we believe are the most important to 2D games and Java games programmers: Fullscreen and DisplayMode management Buffering Images Video memory constraints Performance tip: intermediate images Fullscreen and D... (more)