Contemporary Games Can Take Up To Three Years To Develop

Game Developer on Ulitzer

Subscribe to Game Developer on Ulitzer: eMailAlertsEmail Alerts newslettersWeekly Newsletters
Get Game Developer on Ulitzer: homepageHomepage mobileMobile rssRSS facebookFacebook twitterTwitter linkedinLinkedIn


Top Stories

Earlier this week, Google’s DeepMind team published a paper describing AlphaZero, a new generic reinforcement learning algorithm that has done some remarkable things. First, in about eight hours, it taught itself to beat AlphaGo, a human-trained AI system that beat the best human Go players in the world. It also taught itself chess and Shogi (known as Japanese chess) in about four hours and beat the best human-trained AI systems at those games. How did AlphaZero teach itself? The rules of the games were programmed into the system. Then, AlphaZero started to play itself. The more it played itself, the better it became. Over a few hours, it learned to play the games better than the games had ever been played. Perfect Information It is extremely important to understand that AlphaZero is not thinking like humans think, and it is not capable of general-knowledge decision-m... (more)

ICOs: What You Need to Know | @CloudExpo #AI #DX #FinTech #Blockchain

Floyd “Money” Mayweather made headlines last weekend for making light work of Mixed Martial Arts superstar Conor McGregor. But he also made tech headlines recently by endorsing the Hubii Network, an initial coin offering (ICO), on his Instagram and Twitter accounts. This isn’t the first time Mayweather (who’s dubbed himself Floyd “Crypto” Mayweather) has endorsed an ICO. In late July, he promoted the ICO for the Stox project, which went on to raise more than $30 million in its token sale. (BTW: There are subtle differences between an ICO, a token sale, and a crowdsale, although the terms are often used interchangeably. Search the terms to learn more.) What Is an ICO? An ICO is similar to an IPO (initial public offering) in that it offers a certain amount of ownership in a company to the public. In an IPO, a share of stock represents fractional ownership of a corpor... (more)

Why Social Media Check-Ins Could Bridge the ROBO Gap

Badges, Passports, the Creator, the Founder, the Mayor, getting a Pin, picking up a raccoon..This is the language of the newest phenomenon to hit the location-enabled social media marketing world. I am talking about Social Networking Games. No longer only for geeks and geocachers, these are real tools for seeing where your friends are, in real time, as they “check-in” to locations and share what they are doing. Since the device knows where it is, you can only check in to a location you are visiting. While mobile location sharing is not new, incentives that tap our competitive side offered by a “game” are, and this makes all the difference. The “game” element is that you earn virtual rewards in the form of pins or badges to fuel participation and interaction with real locations. If, for example, you are the first to register a place you want to check-in to, you can... (more)

Nokia and Sun to Drive Multiplayer Mobile Java Gaming

At the JavaOne Developer Conference, Nokia and Sun Microsystems extended their cooperation to simplify the development and delivery of mobile multiplayer Java technology-based games for developers, service providers and operators. Under this extended collaboration, the Nokia SNAP Mobile solution will be integrated with Sun's Java 2 Platform Micro Edition Wireless Toolkit, Sun Java System Content Delivery Server and Sun Java Enterprise System running on the Solaris platform to deliver a carrier grade solution. This end-to-end, integrated offering will provide mobile operators and game distributors with a reliable and scaleable platform for the download of Java games and multiplayer Java game connectivity. As the first game developer to adopt the SNAP Mobile solution, Sega Mobile launched and demonstrated the world's first SNAP Mobile based Java games at JavaOne this we... (more)

UEC: Bundling Linux Image

Creating a new disk Image This will be the main HDD in the virtual image, so make sure to give it as much space as youll need. Since were building a kvm image, we can use a qcow2 format for disk images. Qcow2 is an expandable image format, so itll only take as much storage space as its actually used within the image. $ kvm-img create -f qcow2 image.img 5G OS Installation Download the iso file of the Linux distribution you want installed in the image. $ wget http://releases.ubuntu.com/karmic/ubuntu-9.04-server-amd64.iso And start the installation process: $ sudo kvm -m 256 -cdrom ubuntu-9.04-server-amd64.iso -drive file=image.img,if=scsi,index=0 \ -boot d -net nic,vlan=0,model=e1000,macaddr= 00:16:3e:de:ad:01 -net tap -nographic -vnc :0 If your installation process requires more than 256MB of RAM change the -m option, and if you need more processors available, you can use... (more)

Spoon Launches Cloud Computing Gaming Service

Spoon, a Seattle-based virtualization and Cloud Computing company specializing in letting users launch desktop apps via a plug-in but with no further installs, has launched its Spoon Cloud Gaming service, a free service that delivers on-demand desktop games. More than 200 titles were offered at launch, including Jewel Quest and Farm Frenzy as well as the massively multiplayer game Second Life. Gaming seems to be a natural fit with Cloud Computing's elasticity. Company Founder and CEO Kenji Obata is making this theory real, noting that Spoon is "(bringing) virtualization to the gaming community," adding that the company's approach is to use "a hybrid of remote and local computing resources, reducing bandwidth requirements while ensuring smooth, uninterrupted game play." Sounds like a trend to me. ... (more)

Toys and Big Data By @JimKaskade | @BigDataExpo #IoT #BigData

“Dad, if my character dies in the game, would I die in the real world?” What a beautifully naive question that my son, Trevor, asked me during a son-dad conversation about how games might change over the years. Earlier last year, Mattel’s CEO, Bryan Stockton, was fired. After three years, it was clear that Mattel was continuing to be challenged with sales weakness, and lower gross margins, which drove down shareholder value. As parents, we ALL know that it’s a very competitive toy aisle, and our kids are much different than we were at their age. Mattel’s toys haven’t been “good enough” at a time when peers like Hasbro and Lego continue to report higher and higher sales. It’s not just Mattel. Nintendo, the one-time market leader video games brand best known for legendary characters like Super Mario, has been struggling to keep up with the times as mobile gaming explode... (more)

JavaScript: Beyond Just Web Apps | @ThingsExpo #IoT #M2M #API #ArtificialIntelligence

JavaScript: Beyond Just Web Apps By Omed Habib The age of computers is over. You are now living in the age of intelligent processing by just about everything else. Like vacuum tubes and tape drives, desktops and laptops are on their way to becoming odd relics of a distant age, if people remember them at all. That may sound a bit extreme, but the fact is that applications are not married to any technological substrate, not even the most advanced mobile devices. That is why smart developers have already turned their attention to using JavaScript for building out next-generation technology like drone controllers, big data management tools, and connectors for the Internet of Things (IoT). The World After Web Apps In Fabio Nelli’s “Beginning JavaScript Charts: With jqPlot, d3, and Highcharts,” he starts off by saying “JavaScript is experiencing a rebirth as a result of t... (more)

The Technologies Behind the Games

This article provides a quick look at how the pros are creating games and other multimedia apps on Linux and in the cross-platform space. Any Linux programmer interested in writing games, multimedia applications, or other tools that make heavy use of Linux as a desktop would do well to read on. Most people have heard of Microsoft's DirectX, even nonprogrammers. Many gamers have also heard of OpenGL, which is typically used as an interchangeable term, but in fact is only the 3D graphics alternative to this platform. Other technologies used in Linux and cross-platform game programming include OpenAL, PhysicsFS, SDL, and the loki_setup tool (this one's for the Linux and Unix space in particular). OpenGL - Cross-Platform 3D Graphics LibrariesJohn Carmack at id Software (www.idsoftware.com) is often credited for the survival of OpenGL (www.opengl.org), as from the beginni... (more)

Star Trek Technology for Java3D

The Star Trek universe has inspired many technology ideas but I'm disappointed I don't have a transporter yet. One Star Trek technology that has been available for sometime is the particle system. No, this is not an exotic propulsion system for your flying car. The particle system was invented to animate the Genesis effect in Star Trek II: The Wrath of Khan. While the Genesis device was used to transform a barren planet into one full of life, we can adopt this technology for more modest effects in Java3D. In the Beginning In previous articles, we've focused on creating planetary surfaces with Java3D. One challenging area of graphics programming is rendering irregular or ill-defined objects like clouds, smoke, or fireworks. William Reeves faced that challenge when Lucasfilm was asked to create a planetary creation effect called the Genesis effect for Star Trek II: Wra... (more)

XNA, Game Development for Everyone

Maybe some of you remember a time when we created a sprite on a piece of graph paper and afterwards hacked zeroes and ones in so we could see something eventually move on a TV screen. I have to admit that those days have been gone for a long time and a lot of things have happened in IT since I developed simple games on my C64. And one of these new things is XNA Game Studio (the current version is 2.0). Is this something for you? Well, maybe you have a good idea for a computer game, but don't know how to do it. In the past game development was very hard, but it's become easier (I wouldn't call it easy now, but it's a lot easier than it used to be). And wouldn't it be great if you could deploy your game not only to your PC, but also to an Xbox 360 and play with or against a friend on his own PC or Xbox 360 over the network? Ah, I see I've got your attention. What Is... (more)