Contemporary Games Can Take Up To Three Years To Develop

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This is it, if you are a game developer.

If you are a game developer, I suppose you may not even read this post. Unity is a multi-platform, 2D/3D game development engine and you can learn about it here (

It is supported on most platforms and a leader in game development. With just one click you can deploy to:
  • Mobile - iOS, Android, Windows and Tizen
  • VR
  • Desktop
  • Web
  • Console and 
  • TV platforms.

Here are the platforms to which you can deploy the games.


If you are developing for the mobile area it has lots of built-in stuff:
  • One-click deployment to Android, iOS, Windows Phone, and Tizen.
  • Tons of optimizations thanks to features like occlusion culling, asset bundling, and build size stripping.
  • World class monetization and retention services for mobile games.
  • Dedicated, easy to use 3D and 2D tools and workflows.
Unity for VR and AR is already garnering from most vendors shown here:


You can develop very immersive and entertaining games for the desktop be it Windows, Mac or Linus/StreamOS


If you have game console such as XBOX, PS4, Wii and 3DS they are covered too:


I have a Samsung TV can I deploy? of course you can. Unity supports these Smart TVs as well:
Android TV
Samsung TV
Apple TV


Now what about Web?

Of course you can target the Web and it has already been used commercially.


Hay! What are you waiting for? Download.

Why fret?
Download the free stuff
Just to get your feet wet

Don't huff and huff!

Get the free stuff here:

If you like it and if you can work with it, go and get the professional.
If you are going to work with Microsoft's latest, Hololens, also get the Visual Studio 2015 Community. It is already integrated to work with Hololens and you can get your Unity projects into it.

Let us Game!

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More Stories By Jayaram Krishnaswamy

Jayaram Krishnaswamy is a technical writer, mostly writing articles that are related to the web and databases. He is the author of SQL Server Integration Services published by Packt Publishers in the UK. His book, 'Learn SQL Server Reporting Services 2008' was also published by Packt Publishers Inc, Birmingham. 3. "Microsoft SQL Azure Enterprise Application Development" (Dec 2010) was published by Packt Publishing Inc. 4. "Microsoft Visual Studio LightSwitch Business Application Development [Paperback] "(2011) was published by Packt Publishing Inc. 5. "Learning SQL Server Reporting Services 2012 [Paperback]" (June 2013) was Published by Packt Publishing Inc. Visit his blogs at: He writes articles on several topics to many sites.